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Halo infinite weapons
Halo infinite weapons












It may not be quite as deadly as the Battle Rifle, but it's a close second. The gun has fantastic range, only beat by the Sniper Rifle. The Commando is best compared to the DMR of past games, as it has a similar single-fire shot that's dictated by how fast you can pull the trigger. The Shock Rifle doesn't have the stopping power that other guns have, but using it against clustered enemies can be super useful. It causes fairly high damage, but the real bonus is that the electricity can jump to other nearby enemies. The Shock Rifle is one of the more unique additions to Halo Infinite, shooting out a medium-range bolt of electricity. B-Tier Weapons in Halo Infinite Shock Rifle You likely won't want to use the Sidekick as a main weapon, but its beyond useful as a secondary weapon. It doesn't do a ton of damage but it's effective at any range, and if you can nail headshots with it you can take down enemies with surprsing speed. The Sidekick is one of your starting weapons, but the pistol is surprisingly versatile.

halo infinite weapons

What doesn't put the Battle Rifle higher is how difficult it is to use at close-range. The three-round burst rifle is best at mid to long-range, and three to four headshots can drop an enemy. The Battle Rifle is a classic, and it's still just as useful as it was before. Because of that, the sword isn't quite as useful as the Gravity Hammer but it can still be deadly, especially when paired with the Grapple Hook or Dash special ability.

HALO INFINITE WEAPONS FULL

The first full melee weapon in the Halo franchise is still a force to be reckoned with, although the lunge doesn't have quite the range that it used to. The horizontal mode is good for crowd control, while the vertical mode can take out an enemy quickly if you manage to land all the shots. The Heatwave is an interesting new mid-range weapon that shoots out six energy blasts, and you can also change the spread between horizontal and vertical. The sniper is pretty much unchanged from past games, but that's just the way it should be. The Sniper is just as prolific as in past Halo games, and if you can nail headshots on moving enemies you're practically unstoppable. A-Tier Weapons in Halo Infinite S7 Sniper What puts the hammer above the Energy Sword, of course, is the splash damage that can hurt groups of enemies and knock them back. The massive hammer remains the most destructive close-range weapon in the game, and it's a guaranteed kill if you hit an enemy dead-on. It should come as no surprise that the good old Gravity Hammer is near the top of the list. You need to be precise with the Skewer, and it has a hefty reload time, but in the right hands, it's utterly devastating. These spikes are an instant kill if you hit an enemy, and they also cause tremendous damage to vehicles. This giant shoulder-mounted weapon shoots humongous spikes, and has a blade on the weapons for high melee damage too.

halo infinite weapons

The Skewer is yet another weapons, and boy is it an absolute blast to use. It has decent splash damage, but the ability to change your grenade's path can be an absolute gamechanger. Although it doesn't have the sheer damage of the Rocket Launcher, the real trick of the Cindershot is that you can change the path of the grenade midflight by zooming in. The Cindershot is one of the best new additions to Halo Infinite, but it requires a bit of skill to use properly. Whether you hit an enemy with a dead-on shot or splash damage, it's pretty much a guaranteed kill every time, oftentimes more than one kill. Despite the slow reload speed, the Rocket Launcher's destructive capability is second to none. The Rocket Launcher is a Halo classic, and it's just as deadly as ever before. S-Tier Weapons in Halo Infinite M41 SPNKr Rocket Launcher












Halo infinite weapons